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Ned Thomas
Signal Cartel EvE-Scout Enclave
1217
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Posted - 2015.03.20 14:49:23 -
[1] - Quote
The Hecate and The Jackdaw join The Confessor and the Svipul as the Four Horseman of the OPacalypse.
Flee now, peasants.
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Ned Thomas
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Posted - 2015.03.20 15:11:07 -
[2] - Quote
Supposed to be unveiling the look for them later today. It'll be interesting to see the base stats on these things.
7/6/2 seems a bit off for the Jackdaw. Was expecting a 7/5/3, flip of the Confessor. Expected the 7/4/4 for the Hecate.
Jackdaw drops in June with the Hecate slated for the expansion after that (not set in stone).
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Ned Thomas
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Posted - 2015.03.20 15:39:13 -
[3] - Quote
Paranoid Loyd wrote:Slackjaw?
Jackdaw
And, while we're at it, Hecate
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Ned Thomas
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Posted - 2015.03.20 16:12:42 -
[4] - Quote
Gallowmere Rorschach wrote:Oh my god, they gave it missiles. Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy? Ugh.
The Hecate though...my inner black metal teenager is pleased.
Well it was either go missiles for Caldari and Hybrids for Gallente or Hybrids for Caldari and Drones for Gallente.
It's not like they were going to give two of them the same weapon system. That'd just be silly.
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Ned Thomas
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Posted - 2015.03.20 16:17:25 -
[5] - Quote
Kithrus wrote:Ned Thomas wrote:Supposed to be unveiling the look for them later today. It'll be interesting to see the base stats on these things.
7/6/2 seems a bit off for the Jackdaw. Was expecting a 7/5/3, flip of the Confessor. Expected the 7/4/4 for the Hecate.
Jackdaw drops in June with the Hecate slated for the expansion after that (not set in stone). Pretty much this! As it stands (and I'm more then open for criticism) with the fitting tool in my head you fit it say ranged light missile and you put what into your lows? ballistic upgrade x2? Go rocket and brawl and you need a DCU and what? It just seems awkward to fit with two lows.
Rockets, MSE II, 2x Invulns, 2x Shield boosters, Prop mod, DCU II, Power Diagnostic II, Loading accelerator rig and a shield rig.
If that fits, that's how I'd brawl in one.
EDIT: Derp, no point. Drop an invuln or a boost for a scram.
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Ned Thomas
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Posted - 2015.03.20 19:43:27 -
[6] - Quote
Unsuccessful At Everything wrote:Hecate... 33.3% bonus to armor AND hull resistances..
..aaaaaaand the nerf is already in the works.
DCU II, 3 bulkheads, 3 transverse rigs.
Hull tank with ~75% omni resists. That'd be fun.
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Ned Thomas
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Posted - 2015.03.20 21:07:46 -
[7] - Quote
Ralph King-Griffin wrote:Can someone less mathematicaly challenged than myself run the numbers on dps for this thing with say, t2 blaster fit all V with two or three magstabs please?
T2 neutrons, 2 T2 mag stabs, and a T2 burst areator with CNAM gets it to 503dps before overheat, boosts, or implants. 3 mag stabs gets you up 548 dps.
EDIT: Eris gets the same RoF bonus, so theorycrafting is easy.
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Ned Thomas
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Posted - 2015.03.20 21:33:21 -
[8] - Quote
Scipio Artelius wrote:Interesting that the weapons bonuses are 5% damage and 5% ROF for the Jackdaw; as well as 5% ROF and 7.5% tracking speed for the Hecate.
Currently, the Confessor is 10% damage and 10% reduced activation cost; and the Svipul is 10% damage and 10% optimal.
Are we seeing signs of an early nerf coming to the Confessor and Svipul with these slightly reduced numbers for the Jackdaw and Hecate?
I wouldn't be surprised.
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Ned Thomas
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Posted - 2015.03.20 22:53:34 -
[9] - Quote
Daemun Khanid wrote:Scipio Artelius wrote:Interesting that the weapons bonuses are 5% damage and 5% ROF for the Jackdaw; as well as 5% ROF and 7.5% tracking speed for the Hecate.
Currently, the Confessor is 10% damage and 10% reduced activation cost; and the Svipul is 10% damage and 10% optimal.
Are we seeing signs of an early nerf coming to the Confessor and Svipul with these slightly reduced numbers for the Jackdaw and Hecate? What your seeing is called "variety." Whats the point in making 4 different t3 dessies and giving them all exactly the same tactical options? Someone mentioned that images may be released today as well. Did that ever happen?
Haven't seen them, and I cant find where I originally read that. So I must have been mistaken.
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Ned Thomas
Signal Cartel EvE-Scout Enclave
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Posted - 2015.03.21 00:13:12 -
[10] - Quote
BTW, want to touch on this real quick. Now that I've seen the stats, I feel this would apply equally to all four without ruining the concept they represent (which a lot of people are apparently too stupid to wrap their heads around). The three ways that I would nerf Tactical Destroyers.
1. Increase the cooldown of switching modes to 20 seconds. 2. Restrict the ability to fit 10mn prop mods. Just get rid of that completely. 3. Lower the across the board damage bonuses provided by the Tactical Destroyer skill.
For number 3, I'd say lower the damage bonus on the Svipul to 7.5% and the damage bonus on the Confessor to 5%. Keep the other bonuses the same. Number 2 can either be done with fitting restrictions or just straight up preventing the modules from being used. Number 1 increases the risk of switching modes, but maintains the ability to change modes relatively quickly.
Just my two cents.
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Ned Thomas
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Posted - 2015.03.21 01:07:02 -
[11] - Quote
Daemun Khanid wrote:Ned Thomas wrote:BTW, want to touch on this real quick. Now that I've seen the stats, I feel this would apply equally to all four without ruining the concept they represent (which a lot of people are apparently too stupid to wrap their heads around). The three ways that I would nerf Tactical Destroyers.
1. Increase the cooldown of switching modes to 20 seconds. 2. Restrict the ability to fit 10mn prop mods. Just get rid of that completely. 3. Lower the across the board damage bonuses provided by the Tactical Destroyer skill.
For number 3, I'd say lower the damage bonus on the Svipul to 7.5% and the damage bonus on the Confessor to 5%. Keep the other bonuses the same. Number 2 can either be done with fitting restrictions or just straight up preventing the modules from being used. Number 1 increases the risk of switching modes, but maintains the ability to change modes relatively quickly.
Just my two cents. 1. Would essentially eliminate having the different modes to begin with. Fights don't typically last long enough to make a 20+second cooldown viable. 2. I hate the 10mn fits as well however the only way to restrict them without doing a massive amount of re-coding would be to decrease PG/CPU allocation on each ship which would then also create far too much restriction on other fitting possibilities that don't involve a 10mn. 3. Nothing is wrong with the damage output. It is greater than frigs, lower than cruisers and comparable to dps fit t1/t2 dessies; right where it should be. Especially for a ship that costs 4 times that of a cruiser and takes double the training to fly effectively. Your suggestions would essentially make them useless to fly and pointless to own. Might as well get rid of every ship class but frigates and put everyone in a tormentor.
1. They flip modes too quickly. I agree with the idea that managing the modes is the proper way to fly these things, and a straight doubling of the cooldown is extreme. But it needs to be lengthened in some way. Fights might not last long enough to make a 20 second cooldown viable (I'd argue that) but they damn sure last long enough to make a 10 second cool down be mildly over effective.
2. Changing the fitting requirements of the ships is too heavy handed. I'd rather 10mn and 100mn prop mods just not be allowed on the hulls. Don't know how difficult that would be on the coding, but if they can restrict a mod from all hulls except a few (micro jump drives, for example), then they should be able to restrict a hull from using a specific mod (let's not talk about the 100mn Tengu ....we're supposed to be in a brave new age here)
3. Reducing the damage puts more focus on micromanaging the modes, and would give more usefulness to the sharpshooter mode as damage application would be a more meaningful choice. Both of those are good things for the ship class without reducing their engagement profile to any great degree.
And I say all this as a guy who really only has an interest in flying D3's.
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Ned Thomas
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Posted - 2015.03.21 12:40:38 -
[12] - Quote
Pics or it didn't happen
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Ned Thomas
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Posted - 2015.03.21 13:16:31 -
[13] - Quote
Altrue wrote:Only two lows, only 33% bonus speed in propulsion mode with likely a higher base mass and lower base agility...
Don't get too hyped too fast, it won't be able to keep up with frigates for long enough to kill them.
I'm sure it will find a way.
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Ned Thomas
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Posted - 2015.03.22 00:04:35 -
[14] - Quote
Just wait till they give us SKINs for these things.
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Ned Thomas
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Posted - 2015.03.24 00:46:14 -
[15] - Quote
If it gets a drone bay, I'll need to buy new tear jars
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Ned Thomas
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Posted - 2015.03.24 02:00:17 -
[16] - Quote
Fenris Orion wrote:Ned Thomas wrote:If it gets a drone bay, I'll need to buy new tear jars 6x turrets + 25% RoF = Catalyst dps. Eris gets up to 25% RoF but has 7x turrets + 1x launcher. All three of the other Tac-Destroyers get 6x turrets + 50% dps (dmg/RoF) which puts them way over the dps of their T1 counterparts. Conclusion: Hecate will almost CERTAINLY get a drone bay.
I like the way you think.
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